It's been a month since the release of this long awaited sequel and it delivered that pack of punches after it arrived at retail stores. No matter if you're among the queues at launch release or desperate to pick up that Prestige Edition, you could always be the first to play it. Also what impact it had made after that two year gap as it sold 4.7 million copies on the first day in the States and UK alone (see this link). Just exactly what COD4 done back in 2007, it's just as good as its predecessor as I decided to explore the in-depth of this newly massive game.First up is my impression. Again it stuck to its continuity within the concept in which the modern era remain unchanged. Plus defining it couldn't get any better as you're likely to experience that open approach within that awareness as you're going to witness (in you first-person perspective) what reality is all about. And speaking of reality, how many body counts are we going to get? Or how many vehicles will be destroyed? It's the matter of feeling that realism yourself as you get onto the battlefields and show that you have the determination to fight back against the opposition.
You'll see Soap MacTavish return in this new installment as he's been promoted as Captain of Task Force 141. He recruited Gary 'Roach' Sanderson, who you take control of throughout the campaign as you undergo several major assignment to prevent national terrorist attack from happening. Led by new Ultranationalist leader Vladimir Makarov, it builds up the plot where it starts to open up the unexpected consequences. Plus there's a character who's also been involve in some conspiracy, which makes the storyline even more interesting. You'll find out when you play it.
As for the graphics, what can I say? The crispiness remained very consistent and it built that distinctiveness like ever than before. It's so clear that the reworks of the the lighting effects and colour palettes found in open environments (such as concrete blocs, grass and even desert) looked incredibly polished and the smoothness of those surfaces cannot be replace. And yep it held on to that sheer speed of the framerate (which ran at 60fps) and would be considered as the technical trademark that originated from the previous COD series (with the exception of COD3). Supported by the instrumental scores of Hans Zimmer, it demonstrates that connection within the concept and can bring that emotive value to it. Some spectacular set-pieces include surviving the battle on the plane graveyard; the invasion of The White House; and breaking into the Russian prison as you have to rescue a prisoner (who appears familiar) and make the great escape at the end.
What promised to be interesting is the gameplay, which went through mass improvement. Apart from been given wide range of weapons to choose from, the inclusion of vehicles become valid as you can drive the snowmobile found near the end of the 'Cliffhanger' mission and what a ride it was after passed these obstacles and going down that hill for a big leap! Also co-operating with AI had grew recently as you can send in the predator missiles and Stryker to wipe out those enemies. Plus there's the moment where you use stealth via SCUBA diving, which was followed by the slow-motion feature after you breached the room or wall, giving you the opportunity to take out the enemies one-by-one.Into the online multiplayer, it cannot get any better! Equipped with the usual weapons such as M4A1, pistol and frag grenade, enhancement had reach the point as you been given various attachments from holographic sight to heartbeat sensor and the additional shotgun built to the assault rifles once unlocked during this mode. And speaking of assault rifles, new weapons had been introduced as you're loaded with SCAR-H, MP5K and AUG HBAR. Plus the machine pistols are also available to use as the weaponry becomes more open and wide in range. Also look out for the akimbo kit, which allows you to carry two weapons (or pistols) at once unless you're attempting to pull off some John Woo action-style sequence!
The multiplayer maps had become more variant and like in COD4, the alteration of the environments is more open as you explore the desert mountains and caves in Afghan, the coldness of Derail and the public places found in Highrise and Terminal. Plus these crashed planes also return as the props as it could be use as an ideal hiding place, especially if you consider to plan out the strategy. As the XPs advanced heavily, the addition of the titles and emblems enable you to represent your gaming identity once coming face-to-face with millions who're playing online. Even better is that you can customise your killstreaks by including care package, which gives you random items; the counter UAV to sabotage your opponents' radar; and become the chopper gunner for the first time that allows you to shoot down your targets from above. Also the AC130 ship makes it to the list as it can create that immense impact after dropping those bombs on the map. Almost forgot, the tactical nuke is there too and can be unforgiving! Those who yet haven't witness it, here it is:
Once again it achieved that epic status as it becoming more adventurous in terms of climax and intensity. It adds that dimension on how everybody should experience the game. Hollywood-style action? Fluid movements? Advanced gameplay? You name it all. Despite the availability of other first-person shooters e.g. Halo 3: ODST, I assume the terms of popularity could be the reason behind the success of the COD series. Yet all that ingredients are still there which makes it as solid than ever and no matter how far you go with the online multiplayer (especially with the Prestige Mode), it's going to be everybody's first choice. Plus what can we expect from the conclusion within the storyline? We'll have to wait another two years to find out.




